A cross-platform, free-to-play, up to 32-player battle royale where players navigate chaotic obstacle courses and compete to be the last one standing. Featuring physics-based movement, a wide variety of maps and game modes, full cross-play across iOS, Android, PC, and consoles, and a live service model with seasonal content updates.
Started as a gameplay team lead, but quickly moved to technical director for the technical cluster, where I helped track and improve their KPIs, while setting the foundations for an architecture focused on stability and scalability.
Bindy Street is a platform where content creators can create guided experiences for everyone to enjoy their favourite surroundings or find new places. The app is a mix between Pokemon Go, a Guide App, and Instagram.
Joined Bindy Street as their CTO, in their inception phase, where I have architected their platform for a game, while building and leading a team of both web and Unity developers to launch the product.
Developed a CMS based game creation platform, a Pokémon Go-like game, and other small projects for museums and entertainment companies to interact with their visitors using AR technologies.
An oversimplified game-engine for end-users such as museum and touristic attractions to create games and trails for their visitors to interact with items.
Designed and created the architecture of the app(Server and Client) which based on a json file would generate the game similar to how a CMS works.
A Pokemon Go style game where you are able to go outdoors and collect animals that you would take care of on a farm.
Unfortunately, the project was canceled due to COVID-19.
Based on the engine that created Gamar Platform this Game uses SLAM technology in order to gamify the massive map found on the first floor of the National Maritime Museum. (Delivered, but NMM has not yet made the game available)
Full-stack developer and team lead working on the creation of a multi-million dollar advertising platform and several other products, including games.
This is a little project I threw together. Had too many ideas and wanted to try out new game ideas/mechanics, and I created Fried Synapse. Lately, I moved from building games to building tools for games, but I'm planning to make a comeback. The main character of this project is FlowEnt, a tweening library with a paradigm shift from the usual libraries that are out there. There is one more library in the making and a few game ideas that I'm currently working on.
FlowEnt is a library set to change the paradigm on how scriptable animations work, and how a developer interacts with them, by separating the tweening options from the motions of the animation.
A runner with a fun story. Our main character k'ft-sh'dj, a scientist, lost his symbiotic friend, s'mg-v'dr, in the Techno Space and he needs help bringing him back.
Similar to the famous 2048 game you have to slide in 4 directions in order to combine drinks and then serve them to the customers.
Always aiming to provide the right answer to every problem.
I can deliver solutions that will ingeniously solve any issue.
Determined to provide scalable solutions for better product life.
I'm taking responsibility for my work and other people that I supervise on a project.
Able to assign and manage tasks in a team and support the team in times of need.
I love to share knowledge and enjoy helping young minds in becoming tomorrow's developers.